'Metal: Hellsinger' Review: Doom's Ambitious, but Lackluster Descendant
When someone thinks of first-person shooters, they might think of games like Call of Duty, Battlefield, Halo, Doom, and many other shooters that have cemented themselves in the gaming industry's history. The latter-most title being one of the most influential games in history, for its action-packed and fast paced gameplay, combined with the stellar use of heavy metal that defined its soundtrack. Funcom and developer The Outsiders' Metal: Hellsinger is a tribute to these two elements, and The Outsiders' debut game satifies in its gameplay to an extent, but its soundtrack is out of this world. While the game falters and stumbles in many ways, Metal: Hellsinger is a game no one will forget any time soon.
Hellsinger is an ambitious take on the FPS genre, and that's really the best way to describe it as a whole: ambitious. Both the gameplay and music are intertwined in a way never seen before in its genre. The main flow revolves around the use of rhythm, beat, tone, and layers of heavy metal. When playing the game, the crosshairs use a beat mechanic that is perfectly synchronized with the song currently playing, allowing the player to shoot and kill demons in heart-pounding, euphoric action. The gunplay is responsive, engaging, and at times, pulse-pounding. The rhythm is so essential to the gameplay that the player deals more damage and gains a higher score if they shoot or dodge in perfect synch with the music. Enemy variety is also good, with demons like basic cannon fodder, long range shooters, and even large demons that will chase the player with devastating damage. The player's arsenal of weapons is also good, with a sword and demonic skull as the featured selections. However, players can unlock a powerful shotgun, a pair of revolvers that cleans up demons left and right, a crossbow that fires explosive bolts, and a pair of sickles shaped like ravens. Each weapon has a unique moveset that plays in unison with the beat rhythm mechanic that is the highlight of Hellsinger. The movement is fluid, and it never felt strange to move or shoot. Much like Doom, Hellsinger merges gameplay and music in a way that makes the gameplay experience an absolute thrill when playing.
The music is the highlight of Hellsinger, with blood-pumping, energetic, and fantastic metal composed by the band Two Feathers. The soundtrack is also joined by several major musicians and singers from the metal genre, including Serj Tankian of System of a Down. The game also features Alissa White-Gluz of Arch Enemy, Mikael Stanne of Dark Tranquility, and many more. Each of the eight levels in the game has its own unique song, each having incredible production, lyrics, and instrumentation that will make even non-metal listeners bang their heads up and down to the beat. In fact, the demons' hearts, the explosive floating rocks, and even the torches on the wall all pulsate and flare with the music's rhythm, making for an enjoyable little detail. Additionally, the music is layered, meaning more instruments will be added depending on the player's overall performance. The better the score, the more refined the music becomes, and it is a fluid and incredible joyride.
Looks like it could be fun, tried the demo around the Steam Demos Fest and the game wouldn't launch. Might try it if I get Game Pass or if it goes for a bit cheaper. Thanks for the insight!
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